Well, one new years resolution down, 3 to go. I would apologize, but my only readers are my parents and some grandparents (not that I think that they will get much out of this,) who don’t really expect me to write, knowing that I have the work ethic of a potheaded sloth. I was planning on reviewing this back in January, but then my priorities in gaming were changed due to borrowing games. I started writing 3 other blog posts, but they didn’t go anywhere. But whats done is done and boy don’t I wish that weren’t true.
So, LittleBigPlanet2 (LBP2). I liked LBP1, but I thought that it was overrated. It was a good platformer, but its big strengths were artistic design and the non-platforming sections; also, playing it solo would’ve been like watching “Independence Day” alone. I thoroughly enjoyed the single player, and was ready to dick around with the level design tools, until one of the tutorials glitched and I couldn’t finish, so my experience of that was somewhat diminished.
It would seem that Media Molecule heard this cry, and tried to make it very focused on puzzles and vehicle missions. They understood that their physics engine is very good, but it isn’t for platforming. As a result, LBP2 is a fantastic game even playing alone. The puzzles are challenging, but never illogical; the new clothes are a million times better than LBP1’s (now I have the ability to dress up as Akbar and Jeff); the vehicles offer new and interesting forms of gameplay; but the real thing that makes this a great game is that there are camels with frickin lasers on their heads! Well, a camel, but this is still a breakthrough. Portal, Mario 3, Final Fantasy IV, and every other game I would’ve argued for “best game ever” title are now obsolete in the eyes of the laser camel!
Now that I’ve said that it is in Mario 3 territory, I can start complaining: LittleBigPlanet, you don’t have a good story. You have some fantastic names that I’ll be stealing (my new concept album is “The Factory of a Better Tomorrow” by my new pseudo-neo-pop rock band “Gregory Marlowe’s Asylum for the Mentally Alternative,”) but don’t waste your time with the big epic cut scenes because I’ll just skip them. One doesn’t play LBP to watch a masterpiece of story telling, one plays it because crazy crap happens. This is time and money that could’ve been spent making more game if they had gone with the LBP1 storytelling method of in-level text boxes.
Next, where did the jetpacks go? In LBP1, jetpacks were a central part of several levels, but now they’re completely gone! And when are you going to sell the special edition costumes on the PSN? You already made the content, just slap it up on the LittleBigStore and sell it for 4 bucks a pop. I want the Gonzo, LGM, and Tron costumes! WHY WON’T YOU LET ME GIVE YOU MONEY!
Yes, these are petty complaints even to me, who got pissed at Red Steel 2 because I never got to buy the exploding shotgun upgrade, but I’m stretching for ideas here. Level design is good, game mechanics are interesting, but nothing really new. I like the parts where you control minions, kind of like Pikmin. I like the parts where you get a grappling gun, kind of like Bionic Commando. I like the parts where you get a head gear gun thing, but that just makes it part of a genre as old as Contra (probably older, but that’s the earliest game I can think of.)
In conclusion, LittleBigPlanet2 is good, but I regret paying $60 for it. I should’ve waited, and spent that money pre-ordering Portal 2. There might be a follow up post on the UGC (user generated content) because LBP2 aggressively tries to get you to build levels. When I first started it up, the narrator said on the main menu “you can start building levels, or play story mode first” (obviously I’m paraphrasing and he said something much more poetic and cutsie, LittleBigPlanet being LittleBigPlanet,” however, I make no promises.